AoeStats
← RedReddington

African Clearing

511022470Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 87m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1189
+10
🇦🇷 Spanish · Argentina
1081
+14
🇦🇷 Goths · Argentina
1049
+16
🇦🇷 Burgundians · Argentina
868
+23
🇨🇳 Mongols · China
1055
-16
🇨🇳 Franks · China
1049
-16
🇳🇱 Lithuanians · Netherlands
1046
-16
🇨🇳 Huns · China
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 4,499 13:40 17:53 49:01 ⚔ FC into Scouts
44 3,855 15:18 19:24 33:38 ⛏ Fast Castle
40 3,514 14:11 23:22 44:58 ⚔ Scout Rush
36 3,122 14:17 17:52 37:16 ⛏ Fast Castle
34 2,989 14:44 20:45 46:38 ⛏ Fast Castle
23 2,050 13:00 20:59 38:35
13 1,114 14:55 20:19 45:52 ⚔ FC into Scouts
10 858 15:07 40:28 64:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,575 28,940 30,970 4,950 145,435 150,742
70,430 34,090 19,890 3,525 127,935 131,132
52,690 49,731 22,045 1,960 126,426 130,116
62,775 15,400 25,465 9,150 112,790 120,314
38,900 24,230 22,705 4,625 90,460 104,266
40,415 13,860 27,345 2,740 84,360 94,734
21,130 23,326 14,820 4,930 64,206 81,535
17,095 12,035 5,720 2,660 37,510 40,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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