AoeStats
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Oasis

510176086Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 59m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1038
+6
🇪🇸 Magyars · Spain
833
+13
🇪🇸 Franks · Spain
761
+15
🇪🇸 Bohemians · Spain
715
+16
🇦🇷 Bohemians · Argentina
807
-14
🇦🇷 Persians · Argentina
779
-13
🇩🇰 Franks · Denmark
733
-12
🇦🇷 Celts · Argentina
718
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,417 11:48 18:48 37:37 ⛏ Fast Castle
20 1,206 14:08 20:19 43:50 ⛏ Fast Castle
19 1,094 10:23 20:04 40:43 ⛏ Fast Castle
17 1,028 13:17 19:32 35:47 ⛏ Fast Castle
17 1,028 10:52 25:11 — ⚔ Archer Rush
16 923 13:38 22:42 36:56 ⛏ Fast Castle
13 750 15:09 24:44 — ⛏ Fast Castle
12 690 15:20 23:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,035 22,400 13,345 2,320 69,100 76,792
22,155 18,452 18,745 2,200 61,552 82,750
28,340 18,615 8,950 3,180 59,085 71,146
16,565 15,330 9,310 2,980 44,185 47,260
10,365 14,590 9,090 200 34,245 59,783
10,530 11,875 1,620 2,075 26,100 27,986
9,960 9,315 3,565 1,380 24,220 24,639
7,680 5,129 1,825 2,420 17,054 17,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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