AoeStats
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Arena

509583036Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 112m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Burgundians · Ukraine
134
+20
🇪🇸 Khmer · Spain
222
-20
Player eAPM Actions Feudal Castle Imperial Opening
23 2,641 16:41 31:00 46:01 ⛏ Fast Castle
12 1,396 21:00 28:13 51:19 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
47,345 28,805 26,700 4,480 107,330 136,195
35,450 19,865 26,830 1,505 83,650 90,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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