AoeStats
← drakilouxD

Black Forest

510093755Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1126
+18
🇫🇷 Britons · France
1089
+19
🇭🇺 Teutons · Hungary
1221
-20
🇩🇪 Turks · Germany
1113
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,188 12:54 18:17 — ⛏ Fast Castle
29 1,041 12:49 19:00 — ⛏ Fast Castle
27 975 12:41 18:43 26:54 ⛏ Fast Castle
15 536 14:19 18:08 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,725 7,976 5,285 175 24,161 27,810
8,240 9,147 2,580 925 20,892 21,491
8,140 5,967 3,870 2,350 20,327 23,101
5,635 3,958 2,185 1,300 13,078 14,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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