AoeStats
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Arabia

510849141Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 36m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1058
+14
🇦🇷 Poles · Argentina
1031
+15
🇹🇷 Gurjaras · Türkiye
1035
-15
🇹🇷 Bohemians · Türkiye
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,429 11:04 16:31 — ⛏ Fast Castle
24 879 10:44 16:34 — ⛏ Fast Castle
22 791 10:45 18:22 30:56 ⛏ Fast Castle
19 691 10:29 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,175 12,117 4,765 1,360 31,417 35,983
10,695 6,585 3,625 755 21,660 24,278
5,065 6,821 1,150 400 13,436 14,352
4,630 4,940 2,630 100 12,300 13,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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