AoeStats
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Coastal Forest

510813723Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 42m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1111
+13
🇧🇷 Berbers · Brazil
1073
+15
🇹🇷 Lithuanians · Türkiye
1067
-15
🇹🇷 Sicilians · Türkiye
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,113 9:24 20:16 34:24 ⚔ Scouts into Fish Boom
31 1,313 9:23 17:24 31:32 ⛏ Fast Castle
24 1,003 9:13 17:49 37:25 ⛏ Fast Castle
23 971 10:56 20:03 —

Resources

Player Food Wood Gold Stone Spent Collected
14,200 11,755 11,110 340 37,405 38,782
17,375 10,094 5,450 2,250 35,169 37,178
11,560 10,347 5,395 1,400 28,702 30,507
8,025 8,068 1,550 1,620 19,263 22,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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