AoeStats
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Black Forest

507133564Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 60m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
928
+13
🇺🇸 Britons · United States
917
+13
🇫🇷 Lithuanians · France
892
+14
🇨🇱 Persians · Chile
864
+15
🇷🇴 Britons · Romania
938
-16
🇷🇴 Franks · Romania
848
-14
🇷🇴 Mapuche · Romania
825
-13
🇷🇴 Celts · Romania
799
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,037 11:08 18:03 29:06 ⛏ Fast Castle
33 2,011 15:40 19:32 40:02 ⛏ Fast Castle
30 1,776 13:09 19:54 36:13 ⛏ Fast Castle
23 1,376 12:23 21:55 27:22 ⛏ Fish Boom FC into Fast Imp
20 1,225 14:02 18:54 31:42 ⛏ Fast Castle
19 1,160 11:52 16:58 35:36 ⛏ Fast Castle
16 950 10:55 16:51 30:27 ⛏ Fast Castle
15 904 12:14 17:50 35:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,830 31,119 26,275 5,090 86,314 108,939
40,525 18,990 19,235 4,405 83,155 105,625
21,825 28,570 13,500 4,030 67,925 80,770
29,630 14,339 11,470 2,240 57,679 83,460
28,035 17,450 7,605 2,150 55,240 66,272
14,825 20,717 14,895 4,260 54,697 80,970
23,245 22,256 4,665 2,230 52,396 69,492
13,755 15,674 6,255 1,130 36,814 45,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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