AoeStats
← EmirR6S

Lombardia

507115714Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Teutons · Romania
944
+15
🇷🇴 Cumans · Romania
928
+16
🇷🇴 Franks · Romania
846
+19
🇹🇷 Aztecs · Türkiye
942
-25
🇹🇷 Khmer · Türkiye
913
-16
🇹🇷 Teutons · Türkiye
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,944 11:21 16:16 34:08 ⛏ Fast Castle
35 1,797 11:12 19:07 35:18 ⛏ Fast Castle
35 1,787 12:16 17:13 47:29 ⛏ Fast Castle
32 1,636 10:28 15:29 35:23 ⛏ Fast Castle
28 1,440 12:45 16:23 38:36 ⛏ Fast Castle
22 1,118 12:31 18:50 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,495 20,570 16,120 2,800 62,985 64,937
20,345 14,538 12,345 3,035 50,263 59,125
19,420 10,795 9,970 1,110 41,295 51,496
20,040 11,925 6,060 2,230 40,255 41,259
14,955 10,851 6,605 1,240 33,651 43,089
14,045 12,450 2,110 1,770 30,375 40,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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