AoeStats
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Black Forest

506684493Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 62m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
967
+12
🇹🇷 Bulgarians · Türkiye
927
+13
🇬🇧 Britons · United Kingdom
854
+16
🇹🇷 Byzantines · Türkiye
798
+19
🇷🇴 Spanish · Romania
915
-17
🇷🇴 Vikings · Romania
892
-16
🇷🇴 Turks · Romania
841
-14
🇷🇴 Franks · Romania
826
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,473 10:15 16:29 29:19 ⛏ Fast Castle
22 1,375 15:06 20:07 35:26 ⛏ Fast Castle
22 1,357 10:39 17:29 32:10 ⛏ Fast Castle
21 1,283 10:28 19:08 35:28 ⛏ Fast Castle
20 1,226 12:14 16:04 32:19 ⛏ Fast Castle
19 1,160 14:26 21:24 36:41 ⛏ Fast Castle
18 1,123 12:31 16:58 34:47 ⛏ Fast Castle
17 1,034 12:14 18:17 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,645 18,217 28,450 2,150 94,462 108,896
32,475 17,253 23,530 2,245 75,503 80,069
37,060 12,320 20,645 1,600 71,625 75,086
34,020 19,273 9,855 5,375 68,523 77,899
26,485 15,915 19,915 3,950 66,265 77,080
31,585 13,930 16,515 2,300 64,330 72,796
22,575 21,089 14,110 3,795 61,569 63,660
12,725 22,995 22,700 2,840 61,260 81,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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