AoeStats
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Arena

506491963Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1014
+12
🇸🇪 Khmer · Sweden
962
+14
🇸🇪 Franks · Sweden
962
+14
🇮🇳 Turks · India
898
+16
🇷🇴 Maya · Romania
960
-16
🇷🇴 Mapuche · Romania
920
-14
🇷🇴 Vikings · Romania
911
-14
🇷🇴 Hindustanis · Romania
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,009 10:08 16:42 29:54 ⛏ Fast Castle
28 999 12:26 16:16 20:52 ◆ FC into Fast Imp
25 907 10:05 14:42 35:35 ⛏ Fast Castle
21 762 13:12 17:49 34:39 ⛏ Fast Castle
19 680 11:04 17:05 31:39 ⛏ Fast Castle
18 640 10:02 20:13 28:49 ⛏ Fast Castle
17 632 11:02 18:59 — ⛏ Fast Castle
15 558 10:41 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,905 11,555 6,710 1,600 39,770 46,819
12,150 9,355 2,490 1,600 25,595 29,561
11,495 8,836 3,000 1,650 24,981 27,659
9,920 7,250 2,335 1,525 21,030 26,680
8,625 5,253 3,735 1,565 19,178 23,101
7,235 9,460 1,090 950 18,735 19,908
8,525 4,470 5,525 0 18,520 22,139
8,910 4,480 2,610 750 16,750 17,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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