AoeStats
← EmirR6S

Arabia

506447055Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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943
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909
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902
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937
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928
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,634 12:59 24:33 —
35 1,529 9:49 20:24 36:48 ⚔ Scout Rush
26 1,132 10:38 16:08 43:38 ⛏ Fast Castle
21 915 10:00 20:43 39:59 ⚔ Scout Rush
17 762 10:30 17:50 34:10 ⚔ Archer Rush
15 670 12:22 27:24 —

Resources

Player Food Wood Gold Stone Spent Collected
13,275 11,231 7,005 2,150 33,661 34,705
10,760 9,842 5,360 1,500 27,462 28,890
12,055 6,360 5,550 1,525 25,490 31,416
10,760 8,728 2,795 1,625 23,908 30,465
10,250 6,560 3,865 1,735 22,410 24,946
6,740 3,575 2,040 750 13,105 15,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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