AoeStats
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Black Forest

506437869Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 56m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Spanish · Romania
967
+11
🇷🇴 Franks · Romania
917
+20
🇷🇴 Persians · Romania
915
+13
🇨🇳 Poles · China
874
-13
🇮🇹 Portuguese · Italy
867
-13
🇺🇸 Magyars · United States
822
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,861 13:48 23:08 39:43 ⛏ Fast Castle
22 1,243 11:48 16:29 33:26 ⛏ Fast Castle
19 1,058 12:11 16:07 32:23 ⛏ Fast Castle
15 819 14:29 20:15 35:56 ⛏ Fast Castle
15 824 14:30 20:02 36:41 ⛏ Fast Castle
12 683 13:42 21:44 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,575 22,466 23,195 3,710 75,946 89,256
32,185 23,610 13,000 2,245 71,040 75,639
26,300 11,767 19,095 2,225 59,387 75,264
33,655 14,527 5,875 3,010 57,067 63,202
20,150 11,293 12,775 1,675 45,893 69,427
15,525 11,588 8,860 1,795 37,768 46,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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