AoeStats
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Arena

505970260Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Khmer · Malaysia
1032
+12
🇵🇪 Mongols · Peru
1014
+13
🇻🇪 Poles · Venezuela
964
+15
🇹🇷 Goths · Türkiye
893
+18
🇷🇴 Huns · Romania
985
-16
🇷🇴 Ethiopians · Romania
984
-16
🇷🇴 Franks · Romania
932
-41
🇷🇴 Poles · Romania
872
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,300 10:35 15:25 38:28 ⛏ Fast Castle
28 1,257 10:35 14:24 36:19 ⛏ Fast Castle
25 1,108 12:12 18:25 — ⛏ Fast Castle
22 967 12:34 16:51 36:10 ⛏ Fast Castle
19 825 9:59 12:56 38:20 ⛏ Fast Castle
19 855 12:49 17:45 31:41 ⛏ Fast Castle
19 851 11:39 19:17 37:07 ⛏ Fast Castle
18 799 11:26 15:23 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,925 16,705 7,395 1,760 58,785 66,418
20,905 21,515 7,355 1,500 51,275 58,257
20,530 19,560 8,510 2,050 50,650 57,554
21,815 12,350 8,770 1,510 44,445 55,658
18,445 12,245 11,435 1,655 43,780 47,958
19,570 12,855 9,920 850 43,195 49,786
9,985 8,500 3,690 1,675 23,850 26,821
5,540 3,200 2,125 685 11,550 12,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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