AoeStats
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Arabia

510928898Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 53m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,686 10:29 21:10 46:15
28 1,502 9:53 23:04 47:08
22 1,203 10:54 23:52 — ⛏ Fast Castle
21 1,144 11:32 16:02 33:12 ⛏ Fast Castle
20 1,062 10:18 23:10 — ⚔ Champi Rush
14 762 9:57 16:00 45:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,925 13,440 11,775 2,250 55,390 62,483
17,360 16,539 9,065 2,940 45,904 52,779
18,475 10,229 8,460 2,380 39,544 46,386
17,015 12,345 4,755 950 35,065 38,795
16,770 10,609 1,980 1,250 30,609 31,311
12,275 9,150 3,555 1,365 26,345 29,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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