AoeStats
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Fortress

508331782Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 56m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1287
+14
🇨🇱 Magyars · Chile
1236
+16
🇧🇷 Bohemians · Brazil
1244
-15
🇧🇷 Cumans · Brazil
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,028 7:08 11:30 31:27 ⛏ Fast Castle
28 1,573 7:37 17:12 29:27 ⛏ Fast Castle
25 1,408 9:03 13:01 33:08 ⛏ Fast Castle
17 963 7:43 12:43 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,240 25,510 20,760 2,910 89,420 98,957
20,455 19,275 11,375 1,700 52,805 59,916
17,715 19,234 10,015 2,950 49,914 60,240
13,115 14,465 6,045 1,750 35,375 50,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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