AoeStats
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Arena

508323783Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 78m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1270
+17
🇨🇱 Magyars · Chile
1217
+19
🇺🇸 Burgundians · United States
1291
-18
🇺🇸 Spanish · United States
1288
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 4,184 9:56 13:42 34:27 ⛏ Fast Castle
28 2,190 10:20 13:56 36:05 ⛏ Fast Castle
26 2,024 11:53 15:57 — ⛏ Fast Castle
20 1,566 11:12 16:17 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,980 70,300 28,780 4,995 153,055 170,710
60,200 48,143 29,365 5,200 142,908 166,679
29,865 16,535 14,670 4,000 65,070 83,206
19,590 10,620 9,490 1,020 40,720 41,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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