AoeStats
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Fortress

508319372Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
1314
+13
🇬🇧 Saracens · United Kingdom
1288
+15
🇨🇱 Ethiopians · Chile
1285
-15
🇨🇱 Magyars · Chile
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,172 7:20 11:41 — ⛏ Fast Castle
28 1,168 7:22 12:43 — ⛏ Fast Castle
24 1,025 8:24 12:36 31:33 ⛏ Fast Castle
16 673 9:10 13:20 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,545 8,265 11,200 1,600 38,610 43,101
11,615 14,230 4,830 1,195 31,870 34,952
13,250 6,335 9,680 1,500 30,765 38,342
14,385 7,180 7,450 440 29,455 30,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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