AoeStats
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Arena

506533166Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 4m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1284
+16
🇨🇱 Ethiopians · Chile
1282
+17
🇨🇴 Khmer · Colombia
1277
+17
🇨🇦 Inca · Canada
1246
+18
🇺🇸 Byzantines · United States
1376
-21
🇺🇸 Franks · United States
1300
-17
🇲🇽 Persians · Mexico
1254
-15
🇺🇸 Bohemians · United States
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 337 — — —
75 318 — — —
74 314 — — —
69 291 — — —
51 215 — — —
46 193 — — —
46 196 — — —
32 133 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 150 0 0 2,700 2,632
550 125 0 0 675 651
500 150 0 0 650 570
500 125 0 0 625 602
450 100 0 0 550 403
400 150 0 0 550 492
400 150 0 0 550 491
250 100 0 0 350 384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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