AoeStats
← Mr. Lais

Black Forest

509886066Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 37m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇳 Turks · Mongolia
968
+13
🇦🇹 Britons · Austria
935
+14
🇩🇪 Persians · Germany
904
-14
🇩🇪 Teutons · Germany
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,241 10:57 15:35 — ⛏ Fast Castle
31 1,173 12:37 17:40 — ⛏ Fast Castle
28 1,046 10:26 14:05 31:50 ⛏ Fast Castle
12 449 11:29 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,885 13,390 10,915 1,650 43,840 47,909
17,935 12,519 2,355 1,915 34,724 36,555
11,975 5,160 4,635 1,135 22,905 27,546
9,455 6,110 4,125 1,400 21,090 22,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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