AoeStats
← Mr. Lais

Black Forest

509331241Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 86m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
887
+17
🇩🇪 Britons · Germany
879
+18
🇧🇦 Italians · Bosnia & Herzegovina
971
-20
🇫🇷 Britons · France
860
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,179 13:00 19:23 32:54 ⛏ Fish Boom FC
19 1,616 11:19 21:24 36:21 ⛏ Fast Castle
15 1,262 11:17 20:14 38:29 ⚔ Archer Rush
6 508 11:03 20:55 32:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,660 36,931 48,205 7,195 148,991 166,686
32,255 32,220 34,775 4,420 103,670 131,960
18,965 33,115 25,870 5,150 83,100 113,521
6,600 5,843 1,580 1,100 15,123 18,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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