AoeStats
← Mr. Lais

Fortress

509325021Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
960
+13
🇫🇷 Koreans · France
938
+14
🇩🇪 Chinese · Germany
901
-14
🇩🇪 Huns · Germany
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,644 9:29 15:12 33:37 ⛏ Fast Castle
27 1,353 7:33 13:42 30:31 ⛏ Fast Castle
22 1,103 5:32 10:51 23:08 ⛏ Fast Castle
15 750 9:43 16:07 42:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,475 27,290 17,090 5,070 67,925 97,820
15,910 19,945 13,020 2,250 51,125 58,095
20,015 12,465 11,010 1,660 45,150 50,319
20,050 7,940 11,855 2,025 41,870 52,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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