AoeStats
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Arena

510276582Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 47m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
745
+10
🇬🇧 Inca · United Kingdom
495
+20
🇺🇦 Bulgarians · Ukraine
480
+22
🇸🇰 Khmer · Slovakia
679
-20
🇹🇼 Japanese · Taiwan
621
-18
🇫🇷 Mongols · France
511
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,473 10:26 21:11 —
21 997 9:39 20:09 35:34 ⛏ Fast Castle
18 844 10:29 18:15 33:12 ⛏ Fast Castle
18 858 12:33 23:59 40:56 ⚔ Scout Rush
14 658 11:29 22:21 37:45 ⛏ Fast Castle
1 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,055 20,185 10,605 2,150 59,995 68,736
20,865 15,885 12,185 2,900 51,835 58,084
15,150 15,210 7,745 2,450 40,555 46,625
14,155 6,215 6,920 2,375 29,665 31,800
11,795 7,935 5,920 1,950 27,600 32,526
350 275 0 0 625 751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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