AoeStats
← Deman501

Arena

510275970Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 2m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
748
+16
🇹🇷 Wu · Türkiye
618
+22
🇨🇳 Lithuanians · China
568
+23
🇺🇦 Teutons · Ukraine
454
+26
🇫🇷 Teutons · France
836
-25
🇦🇺 Cumans · Australia
807
-24
🇫🇷 Lithuanians · France
800
-24
526
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 109 — — —
30 62 — — —
28 56 — — —
26 53 — — —
24 49 — — —
20 40 — — —
16 33 — — —
10 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 75 0 0 725 490
250 200 50 0 500 100
250 200 0 0 450 200
200 50 0 0 250 140
200 0 0 0 200 131
100 75 0 0 175 70
150 0 0 0 150 90
100 25 0 0 125 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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