AoeStats
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Arabia

510398984Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 48m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
949
+16
🇦🇷 Ethiopians · Argentina
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,401 10:51 16:02 36:17 ⛏ Fast Castle
26 1,240 11:15 22:04 40:18 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,840 12,209 10,660 2,150 44,859 50,565
17,155 13,182 5,030 3,105 38,472 40,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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