AoeStats
← 88mirko88

Nomad

506515897Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 69m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
919
+15
🇮🇹 Khmer · Italy
897
+39
🇨🇴 Britons · Colombia
903
-45
🇨🇴 Maya · Colombia
872
-38
Player eAPM Actions Feudal Castle Imperial Opening
18 1,238 16:13 25:25 43:13 ⚔ Scouts FC into Archers
18 1,278 16:46 24:15 39:25 ⚔ Fish Boom FC into Skirms
10 662 17:35 31:02 48:55 ⚔ Drush into Archers into Towers
9 605 17:10 36:27 50:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,430 22,456 13,265 4,350 73,501 104,188
14,465 16,662 11,280 6,205 48,612 55,741
13,625 7,185 7,490 2,950 31,250 39,333
9,020 11,260 7,565 2,800 30,645 30,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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