AoeStats
← Rigby231231

Arena

510909358Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
793
+16
🇺🇸 Byzantines · United States
762
+17
🇨🇴 Magyars · Colombia
897
-58
🇨🇴 Malay · Colombia
695
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,093 11:45 23:21 35:55 ⛏ Fast Castle
20 1,035 10:53 18:30 33:52 ⛏ Fast Castle
17 870 11:00 22:16 30:39 ⛏ Fast Castle
17 888 13:28 19:46 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,655 26,670 14,505 5,700 65,530 77,396
24,795 15,085 13,855 2,800 56,535 68,232
22,955 10,490 15,520 3,630 52,595 68,925
17,670 10,068 8,995 1,760 38,493 46,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.