AoeStats
← Rigby231231

Arabia

507856080Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 71m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
855
+42
🇨🇴 Turks · Colombia
672
+23
🇺🇸 Gurjaras · United States
825
-47
🇺🇸 Britons · United States
825
-47
Player eAPM Actions Feudal Castle Imperial Opening
41 2,970 9:35 22:43 43:02 ⚔ Archer Rush
34 2,430 14:14 28:21 64:36 ⚔ Skirmisher Rush
27 1,910 10:32 24:39 44:52 ⚔ Scout Rush
22 1,559 11:39 24:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,175 14,285 15,830 3,855 56,145 75,773
11,825 12,125 14,410 2,900 41,260 50,908
17,225 12,178 6,280 2,355 38,038 50,937
10,965 8,590 8,625 650 28,830 43,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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