AoeStats
← Rafael MRotta

Arena

506239255Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 24m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Romans · Iraq
761
+13
🇺🇸 Khmer · United States
741
+14
🇧🇷 Britons · Brazil
707
-14
🇫🇮 Franks · Finland
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 400 10:34 15:28 — ⛏ Fast Castle
14 332 10:59 17:56 — ⛏ Fast Castle
12 294 10:10 — — ⚔ Archers into Towers
7 174 9:52 20:00 —

Resources

Player Food Wood Gold Stone Spent Collected
4,300 7,425 700 100 12,525 14,695
5,500 3,910 1,300 0 10,710 11,393
4,250 3,895 830 200 9,175 9,891
2,975 3,175 940 250 7,340 8,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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