AoeStats
← JonAbrucci

Arena

508026124Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 59m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
736
+19
🇹🇷 Bulgarians · Türkiye
723
+19
🇪🇸 Hindustanis · Spain
709
+20
🇪🇸 Goths · Spain
820
-20
🇪🇸 Bohemians · Spain
779
-19
🇹🇷 Dravidians · Türkiye
776
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,670 11:05 19:37 43:40 ⚔ FC into Archers into Skirms
27 1,620 12:21 24:37 48:38 ⛏ Fast Castle
19 1,121 10:36 14:41 31:49 ⛏ Fast Castle
16 971 12:12 18:36 35:35 ⛏ Fast Castle
11 655 11:57 23:31 31:36 ◆ FC into Fast Imp
3 188 11:47 22:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,990 27,928 23,430 5,375 90,723 111,182
27,730 20,015 17,135 3,775 68,655 107,627
27,570 14,305 12,895 2,800 57,570 66,650
D
18,000 11,635 8,065 2,350 40,050 44,566
9,920 10,895 4,410 2,400 27,625 28,951
3,275 3,510 300 0 7,085 9,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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