AoeStats
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Black Forest

503671650Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 93m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
994
+33
🇩🇪 Vietnamese · Germany
923
+28
🇵🇪 Cumans · Peru
973
-17
🇺🇾 Lithuanians · Uruguay
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,564 10:02 21:36 43:02 ⚔ M@A into Archers
21 1,984 15:08 20:21 38:58 ⛏ Fast Castle
18 1,713 12:58 25:08 42:40 ⚔ M@A FC
12 1,148 12:24 28:56 62:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
75,080 23,646 20,895 2,045 121,666 146,846
54,630 22,076 28,445 4,100 109,251 130,564
36,930 29,496 9,360 2,775 78,561 81,037
18,300 18,951 7,075 865 45,191 48,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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