AoeStats
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Black Forest

509556930Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 82m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
564
+20
🇺🇸 Burgundians · United States
503
+22
🇦🇺 Spanish · Australia
680
-22
🇦🇺 Turks · Australia
627
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 2,531 20:03 26:17 43:51 ⛏ Fish Boom FC
22 1,806 17:01 25:27 32:15 ⛏ Fish Boom FC into Fast Imp
18 1,487 16:22 29:30 40:36 ⛏ Fish Boom FC
12 984 13:54 25:03 50:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,815 46,925 40,835 4,375 132,950 133,429
49,565 49,945 28,000 3,320 130,830 136,316
42,925 22,717 37,700 3,000 106,342 132,778
23,670 17,075 24,225 2,975 67,945 70,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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