AoeStats
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Arena

508603826Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 44m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
666
+17
🇦🇺 Khmer · Australia
632
+18
🇹🇷 Mongols · Türkiye
695
-18
659
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 837 13:00 19:33 38:45 ⛏ Fast Castle
17 779 14:17 20:36 44:05 ⛏ Fast Castle
14 644 20:49 25:45 — ⛏ Fast Castle
10 430 15:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,880 22,850 8,995 1,050 51,775 55,600
13,425 12,140 8,100 1,600 35,265 38,423
6,400 4,375 2,890 2,070 15,735 18,960
2,200 2,200 100 0 4,500 5,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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