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Black Forest

507882549Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 54m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
674
+15
🇨🇱 Khmer · Chile
674
+15
🇦🇺 Mongols · Australia
657
-15
🇦🇺 Khmer · Australia
647
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,288 11:48 15:26 36:04 ⛏ Fast Castle
17 904 16:40 28:13 39:21
16 898 14:28 19:27 48:38 ⛏ Fast Castle
12 653 16:30 29:29 49:32 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,650 11,080 11,910 1,600 55,240 66,993
21,030 13,213 9,305 1,900 45,448 48,433
17,200 12,052 7,595 1,750 38,597 46,204
11,475 4,609 6,385 1,450 23,919 26,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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