AoeStats
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Black Forest

510302070Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 57m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Persians · Indonesia
776
+18
🇦🇺 Bohemians · Australia
752
+27
🇩🇪 Huns · Germany
823
-20
🇩🇪 Lithuanians · Germany
793
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,361 12:01 18:50 33:41 ⛏ Fast Castle
21 1,216 15:30 20:33 34:30 ⛏ Fish Boom FC
21 1,210 12:20 18:14 34:33 ⛏ Fish Boom FC
14 796 14:29 23:53 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,150 37,477 19,885 4,280 91,792 102,839
35,550 23,720 16,695 1,895 77,860 98,028
37,180 16,169 13,985 5,740 73,074 74,320
30,820 21,691 19,045 1,075 72,631 89,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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