AoeStats
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Arena

509394761Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
800
+17
🇷🇺 Italians · Russia
786
+17
🇲🇽 Turks · Mexico
849
-19
🇮🇩 Mongols · Indonesia
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,841 9:09 17:33 32:43 ⛏ Fast Castle
21 1,094 10:09 17:59 33:23 ⛏ Fast Castle
18 925 11:47 18:03 36:26 ⛏ Fast Castle
12 651 11:56 18:31 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,555 17,760 13,445 4,380 61,140 64,607
22,085 14,395 19,910 2,100 58,490 63,665
20,345 18,235 12,545 3,150 54,275 74,238
19,400 11,350 7,775 3,600 42,125 51,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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