AoeStats
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Black Forest

509862020Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Khmer · Azerbaijan
835
+13
🇦🇿 Turks · Azerbaijan
725
+18
🇨🇳 Byzantines · China
784
-16
🇺🇸 Khmer · United States
750
-33
Player eAPM Actions Feudal Castle Imperial Opening
28 1,588 12:42 24:30 37:09 ⚔ M@A FC
26 1,434 10:22 22:30 28:51 ⛏ Fish Boom FC
24 1,348 11:54 21:14 34:24 ⛏ Fish Boom FC
20 1,120 14:10 17:39 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,345 33,497 21,815 2,760 94,417 104,133
33,575 15,591 18,250 4,200 71,616 88,780
24,030 18,430 13,035 3,075 58,570 73,003
19,980 20,031 16,310 1,565 57,886 70,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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