AoeStats
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Arena

508587722Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
768
+17
🇨🇳 Khmer · China
755
+18
🇺🇸 Bulgarians · United States
814
-44
🇮🇳 Khmer · India
775
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,321 12:57 16:16 31:34 ⛏ Fast Castle
33 2,217 9:57 17:46 38:41 ⛏ Fast Castle
27 1,804 12:12 17:28 33:05 ⛏ Fast Castle
20 1,309 12:15 20:27 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,405 26,495 20,660 3,075 109,635 123,495
41,070 21,780 23,925 4,330 91,105 94,222
35,635 24,715 21,455 5,900 87,705 108,273
12,940 17,955 12,850 2,900 46,645 53,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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