AoeStats
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Pilgrims

508584942Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 25m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
818
+14
🇺🇸 Dravidians · United States
774
+40
🇺🇸 Bohemians · United States
767
+16
🇦🇷 Persians · Argentina
812
-17
🇦🇷 Romans · Argentina
756
-15
🇦🇷 Teutons · Argentina
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 808 14:04 — — ⛏ Fish Boom into Fire Galleys
31 776 12:21 23:42 — ⚔ Fish Boom into Fire Galleys into Scouts into Archers
28 712 15:00 — — ⚔ Fish Boom into Scouts
26 649 13:41 — — ⚔ Fish Boom into M@A FC
16 396 11:24 18:13 — ⛏ Fish Boom into Fire Galleys FC
10 247 13:51 23:31 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,030 5,251 1,845 200 11,326 11,570
4,415 4,825 1,740 200 11,180 12,933
3,805 5,190 850 100 9,945 10,290
4,200 3,855 850 750 9,655 11,121
2,975 5,445 1,005 100 9,525 11,109
3,750 4,645 570 100 9,065 11,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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