AoeStats
← Jihad Herbie

Arabia

511021928Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 34m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Japanese · Estonia
800
+21
🇫🇷 Vietnamese · France
605
+20
🇦🇺 Koreans · Australia
696
-16
🇦🇺 Hindustanis · Australia
696
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 849 10:50 27:18 — ⚔ Archer Rush
24 808 10:58 22:37 —
16 552 10:55 27:49 —
13 433 11:27 25:21 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,555 6,378 1,855 1,600 19,388 21,525
5,320 4,515 2,060 125 12,020 12,722
4,825 3,910 2,565 125 11,425 15,215
6,560 3,005 250 0 9,815 13,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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