AoeStats
← Jihad Herbie

Arabia

510994963Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 43m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
683
+14
🇦🇺 Hindustanis · Australia
683
+14
🇦🇺 Tatars · Australia
643
-14
🇧🇾 Vikings · Belarus
641
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 848 11:19 26:26 — ⚔ Scout Rush
19 825 12:25 29:22 41:56 ⚔ Archer Rush
17 750 12:10 24:47 36:18
9 400 10:15 24:52 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,605 6,162 6,195 150 26,112 28,706
10,690 5,845 4,225 1,555 22,315 24,440
8,615 7,019 2,150 875 18,659 21,419
8,390 5,970 3,425 700 18,485 28,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.