AoeStats
← Jihad Herbie

Arabia

510754262Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
668
+15
🇦🇺 Hindustanis · Australia
668
+15
🇨🇳 Saracens · China
742
-19
🇮🇳 Huns · India
557
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,176 10:46 24:12 — ⚔ Archer Rush
16 640 12:48 — — ⚔ Skirms into Scouts into Archers
15 634 11:15 25:55 41:01 ⛏ Fast Castle
10 412 10:31 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,475 6,701 5,580 65 24,821 28,716
7,855 4,635 1,750 375 14,615 15,058
5,275 4,535 3,060 650 13,520 21,236
3,505 2,205 150 0 5,860 6,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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