AoeStats
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Arabia

508991436Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 57m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
634
+9
🇩🇪 Slavs · Germany
520
+12
🇺🇸 Turks · United States
502
-12
🇲🇽 Britons · Mexico
422
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,616 10:37 29:06 39:55 ⚔ Towers FC
13 749 13:06 24:14 36:23 ⛏ Fast Castle
10 578 11:33 23:37 34:55 ⛏ Fast Castle
4 231 10:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,205 19,853 9,995 5,175 61,228 75,393
20,790 15,020 13,650 4,025 53,485 75,098
15,090 13,485 10,620 2,750 41,945 53,942
2,625 1,605 400 375 5,005 6,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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