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African Clearing

510389804Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1356
+12
🇺🇸 Mongols · United States
1335
+12
🇧🇷 Dravidians · Brazil
1237
+16
🇧🇷 Persians · Brazil
1096
+23
🇩🇪 Tatars · Germany
1298
-18
🇵🇱 Vietnamese · Poland
1237
-15
🇯🇵 Bulgarians · Japan
1229
-15
🇩🇰 Huns · Denmark
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,575 13:52 17:48 46:39 ⛏ Fast Castle
44 2,536 10:42 24:37 42:08 ⚔ Scouts into Archers
40 2,338 12:21 16:28 33:43 ⛏ Fast Castle
34 1,967 16:05 20:07 38:04 ⛏ Fast Castle
27 1,598 15:35 25:51 45:45 ⚔ Scout Rush
19 1,130 12:23 18:04 — ⛏ Fast Castle
18 1,031 14:22 18:28 — ⛏ Fast Castle
17 992 16:25 54:11 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,300 38,531 17,550 6,050 93,431 100,088
24,130 24,477 18,505 5,175 72,287 73,769
23,530 25,393 5,950 2,510 57,383 63,038
24,950 11,232 18,875 1,600 56,657 61,811
32,480 12,310 8,740 2,850 56,380 58,411
8,365 11,239 695 1,875 22,174 21,802
6,025 6,050 2,790 300 15,165 16,652
6,775 5,983 1,235 770 14,763 17,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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