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QS Arena

503605379Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 30m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1035
+16
🇻🇳 Britons · Vietnam
1031
+16
🇺🇸 Franks · United States
1017
+17
🇨🇳 Huns · China
1011
+17
🇫🇷 Japanese · France
1081
-19
🇨🇳 Turks · China
1076
-18
🇲🇽 Franks · Mexico
1050
-17
🇹🇼 Georgians · Taiwan
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,090 8:24 12:27 25:41 ⛏ Fast Castle
33 1,012 8:14 11:55 25:24 ⛏ Fast Castle
28 854 9:23 13:09 — ⛏ Fast Castle
28 858 8:26 12:09 26:59 ⛏ Fast Castle
27 846 10:50 14:53 — ⛏ Fast Castle
24 734 9:10 13:51 27:30 ⛏ Fast Castle
21 634 9:27 14:05 30:32 ⛏ Fast Castle
18 565 10:21 14:25 24:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,670 13,255 11,820 1,700 46,445 48,955
17,495 9,080 5,945 950 33,470 35,456
11,200 11,215 4,825 2,150 29,390 32,154
11,745 8,285 4,925 950 25,905 26,819
10,200 8,100 2,660 1,250 22,210 25,819
10,215 7,265 2,560 950 20,990 28,186
8,520 6,205 1,235 850 16,810 23,096
Q
4,975 3,285 1,595 750 10,605 14,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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