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Black Forest

503401465Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 52m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
984
+15
🇨🇳 Khmer · China
929
+17
🇮🇩 Khitans · Indonesia
866
+42
🇻🇳 Lithuanians · Vietnam
864
+20
🇩🇪 Bohemians · Germany
967
-19
🇺🇸 Vietnamese · United States
960
-18
🇫🇷 Hindustanis · France
955
-18
🇺🇸 Spanish · United States
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,113 11:05 15:17 28:33 ⛏ Fast Castle
33 1,716 12:16 18:47 34:09 ⛏ Fast Castle
27 1,390 11:03 15:39 29:31 ⛏ FC into Fish Boom
23 1,185 12:53 21:11 27:56 ◆ FC into Fast Imp
21 1,117 16:37 23:29 50:32 ⛏ Fast Castle
20 1,025 14:48 21:45 35:25 ⛏ Fish Boom FC
19 1,020 12:21 17:30 22:28 ◆ FC into Fast Imp
11 585 15:02 23:04 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,375 39,201 26,030 4,420 89,026 93,809
27,630 15,970 18,980 3,550 66,130 84,625
17,635 23,121 7,250 4,430 52,436 57,871
20,445 16,525 10,545 1,400 48,915 55,904
21,740 7,791 12,215 1,735 43,481 47,187
14,575 15,778 5,910 3,305 39,568 41,623
13,085 8,161 4,295 1,820 27,361 28,221
9,965 5,391 3,495 1,435 20,286 24,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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