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Nomad

510775555Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,024 12:43 31:54 — ⚔ Fish Boom into Towers
55 1,954 12:11 16:27 — ⚔ Fish Boom FC into Scouts into Fire Galleys
46 1,626 13:18 18:05 — ⚔ Fish Boom into Towers FC
43 1,536 14:58 20:43 — ⛏ Fish Boom FC
41 1,445 14:39 20:56 — ⛏ Fish Boom
37 1,320 14:16 18:22 — ⛏ Fish Boom FC
37 1,332 13:54 17:35 33:38 ⛏ Fish Boom FC
36 1,293 13:15 16:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,510 12,140 4,945 850 32,445 34,424
13,335 9,724 6,635 385 30,079 31,196
11,435 8,679 3,560 2,290 25,964 28,975
12,220 8,372 4,315 565 25,472 27,057
7,975 8,178 4,185 200 20,538 21,937
7,015 8,644 1,490 1,975 19,124 19,259
7,905 6,386 2,335 950 17,576 19,316
4,380 4,422 900 850 10,552 10,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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