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Nomad

510764358Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 30m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1763
+11
🇨🇳 Mongols · China
1737
+12
🇨🇭 Persians · Switzerland
1719
+13
🇿🇦 Italians · South Africa
1674
+15
🇨🇱 Khmer · Chile
1727
-15
🇫🇷 Turks · France
1678
-14
🇪🇸 Wei · Spain
1610
-11
🇫🇷 Britons · France
1608
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,537 11:39 15:17 — ⛏ Fish Boom FC
50 1,513 13:07 17:12 — ⛏ Fish Boom FC
48 1,455 13:06 16:45 — ⚔ Fish Boom FC into Archers
34 1,039 13:06 28:06 — ⚔ Fish Boom into Scouts
33 988 13:50 16:41 — ⛏ Fish Boom FC
31 933 13:19 21:05 28:22 ⛏ Fish Boom into Fire Galleys FC
26 797 12:29 17:59 — ⛏ Fish Boom FC
25 747 14:31 18:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,550 10,303 2,065 400 23,318 26,118
8,605 7,621 2,145 1,500 19,871 21,949
6,625 8,163 2,870 225 17,883 19,202
5,975 7,197 3,085 860 17,117 19,206
9,280 6,042 655 300 16,277 16,433
5,650 5,212 1,535 950 13,347 14,051
5,740 5,325 635 315 12,015 12,828
5,010 5,442 1,075 300 11,827 11,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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