AoeStats
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MegaRandom

510731738Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1839
+8
🇦🇷 Spanish · Argentina
1800
+9
🇨🇿 Dravidians · Czechia
1794
+9
🇨🇳 Aztecs · China
1712
+12
🇬🇧 Shu · United Kingdom
1813
-16
🇬🇧 Italians · United Kingdom
1635
-9
🇬🇧 Bohemians · United Kingdom
1571
-7
🇲🇼 Inca · Malawi
1538
-6
Player eAPM Actions Feudal Castle Imperial Opening
96 4,910 9:25 21:09 44:32 ⚔ Archer Rush
55 2,837 9:26 22:33 39:50 ⚔ Archers into Scouts into Skirms
54 2,786 9:03 19:31 31:49 ⚔ Scout Rush
50 2,558 9:19 21:38 33:30 ⚔ Archer Rush
45 2,290 10:35 14:05 34:43 ⛏ Fast Castle
42 2,153 10:10 14:07 33:17 ⛏ Fast Castle
38 1,941 10:47 14:52 28:08 ⛏ Fast Castle
26 1,315 9:40 17:35 39:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,900 24,818 21,655 10,255 97,628 103,805
41,225 20,849 28,645 4,255 94,974 97,665
37,895 17,185 37,585 1,880 94,545 98,592
26,155 25,799 10,595 4,120 66,669 68,837
22,680 16,297 21,770 4,415 65,162 70,999
25,105 23,413 8,685 3,160 60,363 65,500
31,285 12,760 11,585 2,100 57,730 63,237
15,325 16,662 10,955 3,155 46,097 48,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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