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African Clearing

510686173Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1995
+1
🇲🇽 Bengalis · Mexico
1907
+2
🇨🇳 Gurjaras · China
1817
+3
🇺🇸 Berbers · United States
1753
+4
🇦🇷 Goths · Argentina
1501
-3
🇲🇽 Mapuche · Mexico
1471
-3
🇲🇽 Teutons · Mexico
1423
-2
🇦🇷 Tupi · Argentina
1421
-2
Player eAPM Actions Feudal Castle Imperial Opening
61 2,438 14:16 18:15 34:24 ⛏ Fast Castle
53 2,144 14:03 18:30 38:17 ⚔ Scouts FC
49 1,975 11:45 23:20 — ⚔ Scout Rush
48 1,915 14:04 17:35 32:43 ⛏ Fast Castle
47 1,905 13:32 17:10 36:02 ⛏ Fast Castle
40 1,626 15:25 20:00 — ⛏ Fast Castle
27 1,090 13:46 17:43 38:19 ⛏ Fast Castle
18 717 11:35 26:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,145 13,496 6,810 5,650 44,101 48,574
21,440 10,173 5,780 2,450 39,843 41,711
16,165 10,026 6,455 2,250 34,896 39,103
14,225 9,321 5,150 2,250 30,946 34,533
11,565 9,841 3,630 1,050 26,086 31,526
7,375 6,864 4,045 950 19,234 20,930
4,575 5,775 2,225 1,075 13,650 13,040
6,365 3,527 400 300 10,592 12,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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