AoeStats
← HeroicFox2082

African Clearing

510676652Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 77m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
965
+11
🇦🇺 Huns · Australia
869
+15
🇲🇽 Huns · Mexico
724
+33
🇲🇽 Aztecs · Mexico
672
+43
🇻🇳 Gurjaras · Vietnam
909
-20
🇩🇪 Huns · Germany
882
-19
🇺🇸 Persians · United States
809
-16
🇨🇦 Huns · Canada
754
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,855 15:10 21:41 43:28 ⚔ FC into Scouts
23 1,747 18:31 23:57 38:27 ⛏ Fast Castle
15 1,152 14:25 21:36 46:06 ⛏ Fast Castle
14 1,089 14:56 23:03 36:59 ⛏ Fast Castle
14 1,084 15:35 20:53 34:44 ⛏ Fast Castle
13 1,004 13:45 19:55 39:44 ⛏ Fast Castle
10 755 16:44 21:50 39:52 ⛏ Fast Castle
10 793 12:46 21:35 40:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,660 24,865 37,675 4,745 106,945 138,902
40,630 20,505 28,460 7,555 97,150 127,150
32,925 27,130 13,835 4,935 78,825 88,422
34,545 14,239 26,100 2,595 77,479 88,353
24,220 22,145 25,250 5,805 77,420 86,968
31,835 19,802 16,100 2,720 70,457 89,876
34,670 16,710 12,625 1,050 65,055 71,157
19,900 11,563 12,725 950 45,138 52,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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